Red Dead Redemption 2 Automatisch Reiten
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- Description
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- Images 2
- Videos 1
- Posts 114
- Bugs four
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About this mod
This modern attempts to prevent weapons from existence automatically reloaded while they're holstered/stored, when activating deadeye or when they're empty.
- Requirements
- Permissions and credits
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- Changelogs
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Version 0.ix.1.two.
- Other mods that use the 'R' key should be working once again (equally long as you don't accept a weapon equipped)
- Made sure the mod doesn't interfere with using not-weapon items similar lasso, line-fishing rod, etc... for real this time.
- The ammo counter should disappear now with the remainder of the HUD, eg: during kill cam.
- (Most of the fourth dimension) the ammo counter should movement to the left while you're wanted, to prevent overlapping with the wanted HUD chemical element.
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Version 0.9.1.
- The modern will at present detect who you're playing as and uses the correct vox
- Ammo will now be displayed correctly up to 26 bullets
- Fixed "flickering" ammo counter when switching weapons
- Fixed a bug that removed a bullet from you every time y'all switched weapons on horseback
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Version 0.nine.0.7.
- Added ini option to disable 'no reload when using deadeye' role
- Solving some compatibility issues with other mods and small-scale optimizations...
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Version 0.9.0.four
- Fixed a problems with line-fishing
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Version 0.9.0.3
- 'No reload when empty' should work at present while on wagons or in boats
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Version 0.9.0.2.
- 'No automobile reload when empty' should piece of work at present while on horse back
- Lowered burn charge per unit for all weapons should exist fixed for the nearly function
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Version 0.9.0.1.1
- Stock-still a bug where your two handed weapon became empty when holstered
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Version 0.9
- Beginning version, includes:
- No machine reload when using deadeye
- No auto reload while weapons are stored
- No auto reload when weapon is empty
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- Donations
Version 0.9.1.2.
- Other mods that use the 'R' cardinal should be working again (equally long as you don't accept a weapon equipped)
- Made sure the modernistic doesn't interfere with using not-weapon items like lasso, fishing rod, etc... for real this fourth dimension.
- The ammo counter should disappear at present with the rest of the HUD, eg: during kill cam.
- The ammo counter should move to the left while you're wanted, to prevent overlapping with the wanted HUD element.
This isn't working perfectly nevertheless, I'll try to improve information technology..
Too, non sure how well this new position works with different resolutions, I can add another ini choice for fine tuning it if needed.
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This mod has 3 main parts: 1. No automatic reload when using deadeye. 2. No automated reload while weapons are holstered or stored on your equus caballus. 3. No automatic reload when a gun is empty.
Yous can disalbe this feature in the ini.
The mod remembers the last v weapons you equipped of each blazon (last v revolvers, last 5 pistols, etc...) and keeps track of their ammo count.
Known bug:
-Dual wielding two of the exact same weapons volition make one of them reload, the modern can only track one of each weapon. I don't think this can be fixed with the tools available to us correct now..
-Doesn't piece of work with the LeMat Revolver.
This is the messy part, you tin disable this in the .ini if yous'd like to use the rest of the features without this ane.
The game'due south ammo counter will brandish incorrect numbers, that's part of the trick I use to prevent auto reload and not probable to be fixed. To circumvent this I made my ain ammo counter, unfortunately information technology tin simply display ammo that'due south currently in your guns, and non the overall amount in your inventory.. (check out the image or video to see how it looks). You can disable my ammo counter in the .ini, but if you decide to apply it y'all have to disable the vanilla ammo counter in the game'south settings.
Other known issues:
-The ammo counter will perchance be positioned incorrectly depending on the resolution / aspect ratio of your monitor. You can correct information technology for yourself in the .ini file.
-Single shot rifles will auto reload.
-Does not piece of work correctly with the Mauser pistol, the LeMat Revolver and John's Cattleman Revolver.
-When you lot completely run out of a certain type of ammo the last bullet might get stuck in your gun. Holstering and re-equipping the gun should solve this.
-I haven't tested it with exotic or gang weapons (permit alone mod weapons..).
This modern disables the normal reload button when yous have a gun equipped, if a mod uses the reload central information technology will but work when y'all don't have any guns in your hands.
If yous're an author you can (probably) solve this result past making your mod work with disabled reload key:
PAD::IS_DISABLED_CONTROL_JUST_RELEASED(0, key("INPUT_RELOAD"))
Installation:
Download NoAutomaticReloadEver.rar, extract it and drop the files into you Scarlet Expressionless Redemption 2 game folder.
You're going to need Script Hook By Alexander Blade.
Source: https://www.nexusmods.com/reddeadredemption2/mods/777
Posted by: currywineve.blogspot.com

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